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rpg one piece: Six Unique Systems

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Mensaje por Admin Dom Dic 27, 2015 10:13 pm

We weren't sure what would happen post-Kickstarter. players are IRPGrtal Champions, traveling between realms to fight rpg One Piece in an eternal War of the Gods. Each Campaign World is a server or realm. Each Campaign has four stages: Spring, Summer, Fall and Winter. During this time, the World will change. It exists for a limited time – typically 1 to 3 months -- or until some win condition is met.
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With each passing season, the World grows more deadly as the land is consumed by an unstoppable legion of undead -- The Hunger. At the end of Winter, the Campaign is over. A victor is declared, the map is wiped and that World goes offline forever. but the characters are NEVER wiped. Instead, the participants take their winnings back home to the Eternal Kingdoms, to prepare and strategize for the next Campaign. In the Campaign Modules FAQ ArtCraft Entertainment details the technical approach that they are taking to make each Campaign completely unique. The beginning of each Campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible. How can I collaborate with other players, carving my kingdom up into provinces and turning my friends into nobles, vassals and tenants? one piece online's campaign maps are procedurally generated -- meaning that the process of creating every mountain, forest, river, castle and abandoned village is automated.
Each World is different, which means that the game of territorial conquest will be different in every Campaign. The Worlds are filled with deadly monsters, haunted ruins, abandoned quarries.
and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World. Finally, blocking increases the Knight's mass and reduces his drag values, which means he is less likely to be pushed around by impulses and falls quicker when in the air.

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